Shader Programmer and Technical Artist
AARON JAMES TROTTER
Born and raised in Northern Ireland, I hold a Bachelor of Science with First Class Honours in Computer Games Modelling and Animation and a Diploma in Professional Practice.
I am employed as a Unity Shader Programmer for Dominic Harris.
Mickey & Minnie
Made for Dominic Harris, a Disney licensed artwork consisting of 8 unique scenes for both Mickey and Minnie. It is a fully networked masterpiece, with characters traversing their world and responding to gestures and touch input.
I developed a powerful animation system which was the base for all character animations. It allowed the characters to interact over a network and their bones to be blended for responsive feedback with the player.
Made with Unreal Engine 4 and 3dsMax for DES509 and to conclude my studies.
A machinima with crowd systems, an awesome interior, procedural textures and animated machinery.
I have detailed every step of the design and development process, its a good read!
Where I see myself
I am currently working with Dominic Harris to produce interactive artworks. Utilizing cutting edge hardware, I am given artistic freedom to bring scenes to life whilst maximizing performance. I work almost exclusively in Unity and whilst most of what I have worked on is under the hood, i work closely with the artists and animators, delegating tasks and overseeing the importation of animations my powerful animation system (built on top of Unity’s animator). Recent projects have sent me a journey deep into the graphics card; snow & rain compute shaders and post processing effects.
I am the perfect bridge between the art and programming teams and believe the blog written alongside my final project fully depicts what I am capable of. I am the ideal technical artist.
I am very passionate towards the animation process but I am a pretty good programmer too; i enjoy animating through scripts.
Experience: Animating characters, cameras, objects & foliage through a variety of methods; MAX Bones, CAT, MassFX (IK Solvers and constraints) and sprites.
Software: 3ds Max, Unity, Unreal Blueprints
As can be seen by my portfolio, I have written many game prototypes mostly inside Unity but have used Unreal and written for Web. Drop me an email if you would like to see some of my code.
Languages: C#, C++, Java
Software: Unreal Engine 4, Unity 2d & 3d
Reasonable at polygon modelling and have a little experience sculpting. I have worked with Game characters, props, foliage, landscapes and real printable products.
Software: 3dsMax, Mudbox, World Machine, SpeedTree.
Not my strongest skill but I can do it and i am always eager to learn and try new things. I have experience texturing to landscapes, characters, objects.
Software: Photoshop, 3ds Max
I have industry experience with web system back-ends. Have had roles in bug squashing, enhancements and speed improvements.
Working experience; ensuring data integrity of local and central government databases for the United Kingdom and Ireland.
Languages: PostgreSQL, JSON
Education & Experience
2007 – 2015
Sept. 2013 – Jun. 2017
Jun. 2014 – Mar. 2018
Mar. 2018 – Present