Games Animator and Technical Artist
AARON JAMES TROTTER
Born and raised in Northern Ireland, I hold a Bachelor of Science with First Class Honours in Computer Games Modelling and Animation and a Distinction in Industrial Placement.
I am employed as a Unity Shader Programmer for Cinimod Studios.
A competitive, turn-based, combat strategy game in which the player can command extraordinary races, build an empire and unleash their wrath on their enemies.
Although I am currently employed, I am still pursuing my dream; to be a technical artist. Ludi relies on changing weather patterns, randomised A.I. and clustered spawning to produce a modern and immersive take on chess.
I have made significant progress and currently networking. I need to sleep!
Made with Unreal Engine 4 and 3dsMax for DES509 and to conclude my studies.
A machinima with crowd systems, an awesome interior, procedural textures and animated machinery.
I have detailed every step of the design and development process, its a good read!
Where I see myself
I am a talented animator and an excellent programmer. I am currently working towards a technical art role in the game industry.
I have an all rounded skill set in terms of game development but, excel at automating animated process. My programming experience involves writing 2D and 3D games in the Unity 5 Engine and 3D games in the Unreal Engine 4. I am the perfect bridge between the art and programming teams and believe the blog written alongside my final project fully depicts what I am capable of. I would love to be apart of a game studio to push my skills further.
I am an ambitious and highly motivated professional with real experience debugging web based mobile and desktop applications and ensuring data integrity of local and central government databases. On the side, I work for myself putting local businesses on the web. Request a website.
I am very passionate towards the animation process and would love industry experience in this field! I am a pretty good programmer too and love animating through scripts.
Experience: Animating characters, cameras, objects & foliage through a variety of methods; MAX Bones, CAT, MassFX (IK Solvers and constraints) and sprites.
Software: 3ds Max, Unity, Unreal Blueprints
As can be seen by my portfolio, I have written many game prototypes mostly inside Unity but have used Unreal and written for Web. Drop me an email if you would like to see some of my code.
Languages: C#, C++, Java
Software: Unreal Engine 4, Unity 2d & 3d
Reasonable at polygon modelling and have a little experience sculpting. I have worked with Game characters, props, foliage, landscapes and real printable products.
Software: 3dsMax, Mudbox, World Machine, SpeedTree.
Not my strongest skill but I can do it and i am always eager to learn and try new things. I have experience texturing to landscapes, characters, objects.
Software: Photoshop, 3ds Max
Rigging & skinning
Experience with humonoid CAT rigs. See my timelapse.
Software: 3Ds Max
I have industry experience with web system back-ends. Have had roles in bug squashing, enhancements and speed improvements.
Working experience; ensuring data integrity of local and central government databases for the United Kingdom and Ireland.
Languages: PostgreSQL, JSON
Education & Experience
2007 – Present
Sept. 2013 – Present
The impact of web technology in multimedia games development
Jun. 2014 – Present