I started this project a few years ago and was the first humonoid that I created in 3DSMax. I recently decided to go back and clean up the typology and use it in learning UE4.
The character is modelled after the ‘Player’ in Runescape. Traditionally, Runescape baked shadows directly onto the textures to improve performance which I wanted to try and replicate. I focused on perfecting the cape, but threw on the clothes and skin textures.
Due to time restraints, I only got creating some animations, others i took from Maximo, I have animation blends working when playing the game but decided against using the blends for this quick production.
Below you can see the old render which was animated inside 3DSMax two years ago. Look at how much I have progressed!